the pitfalls of “clearing the inbox”

Wow. A whole month since my last update.

It’s the usual excuse. Yadda. yadda. I was busy. It was worth it. Now I’m back to trying to go back to blogging.

I was leafing thru my unread items in Google reader and realized two  things

  • i’m reading a lot more material than I can handle
  • i’m trying to run through all of the items at the expense of critical analysis

Case in point:Jeff Atwood’s My Software is Being Pirated post. I read through the entire thing and lazily agreed with most of what was written, including:

In fact, the most effective anti-piracy software development strategy is the simplest one of all:

  1. Have a great freaking product.
  2. Charge a fair price for it.

That is, until I came across Dave Obasanjo’s reply to that post, where he notes:

..Jeff’s recommendation for an effective anti-piracy solution is actually contradicted by the example game from his post; World of Goo. The game is an excellent product and is available for ~$15 yet it is still seeing a 90% piracy rate.

If I had paid even the slightest amount of attention, I would have noticed this.  I should be learning, analyzing and gaining perspective. Instead, I plowed throught the items to “clear the inbox”.

Time to whittle down.

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