Wow. A whole month since my last update.
It’s the usual excuse. Yadda. yadda. I was busy. It was worth it. Now I’m back to trying to go back to blogging.
I was leafing thru my unread items in Google reader and realized two things
- i’m reading a lot more material than I can handle
- i’m trying to run through all of the items at the expense of critical analysis
Case in point:Jeff Atwood’s My Software is Being Pirated post. I read through the entire thing and lazily agreed with most of what was written, including:
In fact, the most effective anti-piracy software development strategy is the simplest one of all:
- Have a great freaking product.
- Charge a fair price for it.
That is, until I came across Dave Obasanjo’s reply to that post, where he notes:
..Jeff’s recommendation for an effective anti-piracy solution is actually contradicted by the example game from his post; World of Goo. The game is an excellent product and is available for ~$15 yet it is still seeing a 90% piracy rate.
If I had paid even the slightest amount of attention, I would have noticed this. I should be learning, analyzing and gaining perspective. Instead, I plowed throught the items to “clear the inbox”.
Time to whittle down.